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Riftkeeper

Keep the count

Counts the score.
Encodes the rule.

Two instruments for Riftbound match play. One on paper, for the table where a phone is not allowed. One on a phone, for everywhere else.

Riftkeeper
Round
Table
Opponent
Mine Theirs
1
2
3
4
5
6
7
8
Result
5 Mine
3 Theirs
Held
Contested
Lethal range A hold wins from here
01 Printed instrument

The score pad

Riftkeeper
Round
Table
Opponent
Mine Theirs
1
2
3
4
5
6
7
8
Result

A tally tells you the number. It does not tell you whether your next conquer wins the game or draws you a card. So the ladder is printed to answer that where your eye already is — six is lethal range, seven is the final point, and neither looks like the rest.

A tear-off pad, one sheet per match. Uncoated stock, built for a ballpoint. It carries our mark and nobody else's.

What the sheet remembers
  • 01 Play order
  • 02 Battlefields
  • 03 Points in sequence
  • 04 Time called
  • 05 Result
Made for
Riftbound
Sheets
One per match
Stock
Uncoated
Written on with
Ballpoint
Branding
{brand} mark only
Status Coming soon to online shops
02 Handheld instrument

The app

6 Mine
4 Theirs
Held
Contested
Lethal range A hold wins from here

Free, for the games where a device is allowed — casual nights and practice at home. It keeps the count, it knows what the eighth point costs, and it never overrules the players.

What it does, and does not
  • 01 Keeps the count
  • 02 Speaks up before it matters
  • 03 Never overrules the players
Made for
Riftbound
Price
Free
Devices
One phone per player
Intended for
Casual games, practice at home
Final say
The players
Status Coming soon to app stores