Riftkeeper
Keep the count
Counts the score.
Encodes the rule.
Two instruments for Riftbound match play. One on paper, for the table where a phone is not allowed. One on a phone, for everywhere else.
Riftkeeper
Round
Table
Opponent
Mine Theirs
1
2
3
4
5
6
7
8
Result
5 Mine
3 Theirs
Held
Contested
Lethal range A hold wins from here
01 Printed instrument
The score pad
Riftkeeper
Round
Table
Opponent
Mine Theirs
1
2
3
4
5
6
7
8
Result
A tally tells you the number. It does not tell you whether your next conquer wins the game or draws you a card. So the ladder is printed to answer that where your eye already is — six is lethal range, seven is the final point, and neither looks like the rest.
A tear-off pad, one sheet per match. Uncoated stock, built for a ballpoint. It carries our mark and nobody else's.
What the sheet remembers
- 01 Play order
- 02 Battlefields
- 03 Points in sequence
- 04 Time called
- 05 Result
- Made for
- Riftbound
- Sheets
- One per match
- Stock
- Uncoated
- Written on with
- Ballpoint
- Branding
- {brand} mark only
Status Coming soon to online shops
02 Handheld instrument
The app
6 Mine
4 Theirs
Held
Contested
Lethal range A hold wins from here
Free, for the games where a device is allowed — casual nights and practice at home. It keeps the count, it knows what the eighth point costs, and it never overrules the players.
What it does, and does not
- 01 Keeps the count
- 02 Speaks up before it matters
- 03 Never overrules the players
- Made for
- Riftbound
- Price
- Free
- Devices
- One phone per player
- Intended for
- Casual games, practice at home
- Final say
- The players
Status Coming soon to app stores